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A UWP dashboard which provides live updates for the 'Personal Flash in Real-Time (Andy)' and 'Personal Flash in Real-Time (Tony)' artworks -- part of the 'Return to Ritherdon' project by Nicola Ellis. Documentation can be found at https://git.abbether.net/return-to-ritherdon/rtr-docs/src/branch/master/eyes-and-ears
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using EyesAndEars.UWP.Models;
using System;
using System.Diagnostics;
using System.Text.Json;
using System.Threading.Tasks;
using Windows.Storage;
using Windows.UI;
using Windows.UI.Xaml.Media;
namespace EyesAndEars.UWP.Services {
public static class DataServices {
public static async Task<Device> UpdateDevice(string url, int deviceId) {
try {
var id = MapFactoryDeviceToGalleyDevice(deviceId); // Has note.
var readingAPI = $"{url}/api/readings/latest/{id}";
var statusAPI = $"{url}/api/status/latest/{deviceId}";
var readingJSON = await WebServices.GetJSON(readingAPI);
var statusJSON = await WebServices.GetJSON(statusAPI);
var r = MapToLightReading(readingJSON);
var s = MapToDeviceStatus(statusJSON);
var c = UpdateStatusColour(s.status, r.reading);
return new Device(deviceId, r, s, c);
}
catch (Exception e) {
Debug.WriteLine(e.Message);
return CreateFallBackDevice(deviceId);
}
}
static SolidColorBrush UpdateStatusColour(string status, int reading) {
try {
if (status.Equals("on", StringComparison.OrdinalIgnoreCase)) {
/* Note: Reading values breakdown.
* =======================================
* 1. When testing the light meters, the base line for normal
* light is 48 or below. Anything above this is when one of
* the guys in the factory was welding. Becuase of this,
* I have set 0 to 48 as the 'default' status on the
* dashboard.
*
* 2. During testing we noticed the light meters would
* return 'negative light' values. There is a reason for
* this but that is out of the scope of this project. This
* project just needs to process the data. The negative
* light values are when the lights in the factory are off.
* The light meter is still running but there is no light
* to measure. So, everything is fine but it looks broken.
* The 'LightSkyBlue' colour is used to help relay this
* bit of information.
*/
if (reading > 0 && reading < 48) // On but no weld detected.
return new SolidColorBrush(Colors.LightSeaGreen);
if (reading > 48) // On and weld detected.
return new SolidColorBrush(Colors.DarkSeaGreen);
else {
// On but factory lights are off.
return new SolidColorBrush(Colors.LightSkyBlue);
}
}
else return new SolidColorBrush(Colors.DarkRed); }
catch (Exception e) {
Debug.WriteLine(e.Message);
return new SolidColorBrush(Colors.DarkOrange);
}
}
/* Note: The Purpose of Mapping a Factory to a Gallery Device.
* ================================================================
* Every device in the project is paired up with another.
* Factory1 => Gallery1 | Device1 => Device4
* Factory2 => Gallery2 | Device2 => Device5
* Factory3 => Gallery3 | Device3 => Device6 (Note in use at this time)
* At the moment, when a device completes a status update, each one
* is ran throught the "UpdateDevice" function (above). This means
* the latest light reading for a light meter (factory) must be
* retrieved when a galley-based device's status is updated.
* From a strict point-of-view, the gallery device does not need it
* so I should/could seperate out this functionality into seperate
* functions. For now though, a light reading is still needed to be
* retrieved because of the way the functions are called.
* This function just maps/pairs the (factory) light reading to the
* appropriate gallery device. By doing this, the gallery device
* has extra information on its paired up light meter. One way I
* have used that information is to show a small piece of text in
* the gallery status box to quickly check the accuracy of the
* synchronisation between the factory and gallery devices.
*/
static int MapFactoryDeviceToGalleyDevice(int deviceId) {
int id = 0;
if (deviceId > 3) {
switch (deviceId) {
case 4:
id = 1;
break;
case 5:
id = 2;
break;
case 6:
id = 3;
break;
default:
break;
}
}
else {
id = deviceId;
}
return id;
}
static LightReading MapToLightReading(string json) {
try {
var reading = JsonSerializer.Deserialize<LightReading>(json);
return reading;
}
catch (Exception e) {
Debug.WriteLine(e.Message);
return CreateDefaultLightReading();
}
}
static DeviceStatus MapToDeviceStatus(string json) {
try {
var status = JsonSerializer.Deserialize<DeviceStatus>(json);
return status;
}
catch (Exception e) {
Debug.WriteLine(e.Message);
return CreateDefaultDeviceStatus();
}
}
public static Device CreateFallBackDevice(int deviceId) {
// "999" and "err" are acting as sentinals in this context.
var r = new LightReading { id = 0, reading = 999, time = DateTime.Now };
var s = new DeviceStatus { id = 0, status = "err", time = DateTime.Now };
var c = new SolidColorBrush(Colors.DarkOrange);
var d = new Device(deviceId, r, s, c);
return d;
}
static LightReading CreateDefaultLightReading() =>
new LightReading { id = 0, reading = 999, time = DateTime.Now };
static DeviceStatus CreateDefaultDeviceStatus() =>
new DeviceStatus { id = 0, status = "err", time = DateTime.Now };
public static async Task SaveBaseURLAsync(string contents) {
try {
var storageFolder = ApplicationData.Current.LocalFolder;
var baseURLFile = await storageFolder.CreateFileAsync("baseURL.txt",
CreationCollisionOption.ReplaceExisting);
await FileIO.WriteTextAsync(baseURLFile, contents);
}
catch (Exception e) {
Debug.WriteLine(e.Message);
}
}
public static async Task<string> GetBaseURLAsync() {
try {
var storageFolder = ApplicationData.Current.LocalFolder;
var baseURLFile = await storageFolder.GetFileAsync("baseURL.txt");
var text = await FileIO.ReadTextAsync(baseURLFile);
return text;
}
catch (Exception e) {
Debug.WriteLine(e.Message);
return "";
}
}
}
}