Browse Source

Added Assembly Info to the core console program.

master
Craig Oates 4 years ago
parent
commit
f1a30a655b
2 changed files with 43 additions and 0 deletions
  1. +42
    -0
      BrittleFishCore/AssemblyInfo.fs
  2. +1
    -0
      BrittleFishCore/BrittleFishCore.fsproj

+ 42
- 0
BrittleFishCore/AssemblyInfo.fs View File

@ -0,0 +1,42 @@
namespace BrittleFish.AssemblyInfo
open System.Reflection
open System.Runtime.CompilerServices
open System.Runtime.InteropServices
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[<assembly: AssemblyTitle("Brittle Fish Core")>]
[<assembly: AssemblyDescription("A demo. console program for using Console.Waterworks.Core in a F# console project. Type help for a list of commands")>]
[<assembly: AssemblyConfiguration("")>]
[<assembly: AssemblyCompany("Craig Oates")>]
[<assembly: AssemblyProduct("Brittle Fish Core")>]
[<assembly: AssemblyCopyright("Copyright 2018")>]
[<assembly: AssemblyTrademark("")>]
[<assembly: AssemblyCulture("")>]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[<assembly: ComVisible(false)>]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[<assembly: Guid("9d146c28-dede-4c70-bdc9-44b68925ca07")>]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [<assembly: AssemblyVersion("1.0.*")>]
[<assembly: AssemblyVersion("1.0.0.0")>]
[<assembly: AssemblyFileVersion("1.0.0.0")>]
do
()

+ 1
- 0
BrittleFishCore/BrittleFishCore.fsproj View File

@ -17,6 +17,7 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.fs" />
<Compile Include="ConsoleCommands.fs" />
<Compile Include="Program.fs" />
</ItemGroup>


Loading…
Cancel
Save