What is important to note here is the importance of the command-method names. The names you use are the exact same commands your end-user will enter at run-time. The console's input is, also, case-sensitive. This means you can have two command-methods called `Test` and `test` and have them do different things.
@ -37,6 +37,6 @@ Another feature of C.W.C. is it parses and coerces input arguments. This means y
To be clear, there are limits to the amount of types you can use with your command-methods. For a full, list of all the coercion types, please refer to the Coercion Types List in the main Console.Waterworks wiki. The link for it is as follows:
- [Coercion Types List](https://git.abbether.net/craig.oates/Console.Waterworks/wikis/Coercion-Types-List) (in the main C.W. wiki)
- [Coercion Types List](https://git.abbether.net/craig.oates/Console.Waterworks/wiki/Coercion-Types-List) (in the main C.W. wiki)
If you write command-methods with arguments **not** on the coercion list, you will get a run-time error. With that said, you are free to use whatever types you want **inside** the command-methods.