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Add scripts to Test Centre to populate LoadingTestArea folder with images for testing. Update .gitignore file to ignore .png files in LoadingTestArea.master
Craig Oates
6 years ago
5 changed files with 126 additions and 2 deletions
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namespace LibraryTests |
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module TestingHelpers = |
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open System |
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open System.Drawing |
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open System.Reflection |
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open SmoulderingBeachBall.Domain |
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open SmoulderingBeachBall.Services |
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let loadLocation = __SOURCE_DIRECTORY__ + "/LoadingTestArea" |
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let allColours = |
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let properties = |
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typeof<Brushes>.GetProperties(BindingFlags.Public ||| BindingFlags.Static) |
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seq { for prop in properties -> prop} |
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|> Seq.toArray |
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let randomBrush () = |
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let item = allColours.[Random().Next(allColours.Length)] |
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item.GetValue(null, null) |
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let populateSpec () = |
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{ width = (Random().Next(3000)) |
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height = (Random().Next(3000)) |
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colour = (randomBrush ()) :?> Brush |
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filePath = loadLocation |
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overlay = None } |
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let generateSpecs amount = |
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[for i in 1 .. amount -> (populateSpec ()) ] |
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let populateLoadingTestArea () = |
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printfn "[INFO.] Populating LoadingTestArea..." |
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generateSpecs 100 |
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|> List.map makeImage |
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|> Async.Parallel |
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|> Async.RunSynchronously |
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|> ignore |
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printfn "[INFO.] Finishing populating Saving Test Area." |
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module PropertyTests = |
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open FsCheck.Xunit |
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open DeathSocket |
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open System.Drawing |
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open DeathSocket.GridPainter |
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open TestingHelpers |
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[<Property>] |
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let ``Can apply grid to image and save it`` () = |
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let spec = |
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{ originalPath = "tba" |
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savePath = "tba" |
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colour = randomBrush () :?> Brush |
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penWidth = float32 0.002 |
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rows = 10 |
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columns = 10 } |
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applyGrid spec |> Async.RunSynchronously |
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[<Property>] |
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let ``Can populate the LoadingTestArea`` () = |
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populateLoadingTestArea () |
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true = true |
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// Testing scripts to go here... |
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// These DLL's must be built before you can use them in this script. |
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#r "bin/Debug/System.Drawing.Common.dll" |
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#r "bin/Debug/SmoulderingBeachBall.dll" |
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let saveLocation = __SOURCE_DIRECTORY__ + "\\SavingTestArea" |
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open System |
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open System.Drawing |
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open System.Reflection |
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open SmoulderingBeachBall.Domain |
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open SmoulderingBeachBall.Services |
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open System.Threading |
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(* Populating LoadingTestArea Folder Scripts |
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=============================================================================== |
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The following scripts are to help you populate a test folder of images. |
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You can then use these images in LibraryTests.fs -- Property Tests. |
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The tests consists of loading images from LoadingTestArea, transforming them |
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and saving them in SavingTestArea. *) |
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let saveLocation = __SOURCE_DIRECTORY__ + "/LoadingTestArea" |
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let allColours = |
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let properties = |
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typeof<Brushes>.GetProperties(BindingFlags.Public ||| BindingFlags.Static) |
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seq { for prop in properties -> prop} |
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|> Seq.toArray |
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let randomBrush () = |
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let item = allColours.[Random().Next(allColours.Length)] |
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item.GetValue(null, null) |
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let populateSpec () = |
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{ width = (Random().Next(3000)) |
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height = (Random().Next(3000)) |
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colour = (randomBrush ()) :?> Brush |
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filePath = saveLocation |
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overlay = None } |
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let generateSpecs amount = |
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[for i in 1 .. amount do |
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Thread.Sleep 500 |
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yield (populateSpec ()) ] |
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let generateImage spec = |
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printfn "[INFO.] Creating image [Width: %i] [Height: %i] ..." (spec.width) (spec.height) |
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makeImage spec |
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let populateLoadingTestArea () = |
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printfn "[INFO.] Populating LoadingTestArea..." |
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for spec in generateSpecs 100 do |
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generateImage spec |
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|> Async.RunSynchronously |
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printfn "[INFO.] Finishing populating /LoadingTestArea." |
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// You should only need this once you have passed the above into F# Interactive. |
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populateLoadingTestArea () |
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