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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>5c00d583-ef09-4fe6-a3fe-eb01454c0607</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>SmoulderingBeachBallCLI</RootNamespace>
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<AssemblyName>SmoulderingBeachBallCLI</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<UseStandardResourceNames>true</UseStandardResourceNames>
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<Name>SmoulderingBeachBallCLI</Name>
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<Win32Resource>..\SmoulderingBeachBallCLI\AppIcon.res</Win32Resource>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<Tailcalls>false</Tailcalls>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<WarningLevel>3</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DocumentationFile>
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</DocumentationFile>
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<Prefer32Bit>false</Prefer32Bit>
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<OtherFlags>
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</OtherFlags>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<Tailcalls>true</Tailcalls>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<WarningLevel>3</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DocumentationFile>
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</DocumentationFile>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets') ">
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<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
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</PropertyGroup>
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<Import Project="$(FSharpTargetsPath)" />
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<ItemGroup>
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<Compile Include="AssemblyInfo.fs" />
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<Compile Include="Validation.fs" />
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<Compile Include="ConsoleCommands.fs" />
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<Compile Include="Program.fs" />
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<None Include="App.config" />
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<Content Include="packages.config" />
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<Content Include="icon.ico" />
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<None Include="AppIcon.res" />
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<None Include="cheat-sheet.pdf" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Console.Waterworks">
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<HintPath>..\packages\Console.Waterworks.1.0.1\lib\net47\Console.Waterworks.dll</HintPath>
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</Reference>
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<Reference Include="FSharp.Core">
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<HintPath>..\packages\FSharp.Core.4.7.0\lib\net45\FSharp.Core.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Drawing.Common">
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<HintPath>..\packages\System.Drawing.Common.4.7.0\lib\net461\System.Drawing.Common.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics" />
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<Reference Include="System.ValueTuple">
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SmoulderingBeachBall\SmoulderingBeachBall.fsproj">
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<Name>SmoulderingBeachBall</Name>
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<Project>{dfc3cbca-3da7-4cf4-a8bc-bccb740fa6cd}</Project>
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<Private>True</Private>
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</ProjectReference>
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</ItemGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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