Craig Oates
6 years ago
6 changed files with 167 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00 |
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# Visual Studio 15 |
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VisualStudioVersion = 15.0.27703.2026 |
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MinimumVisualStudioVersion = 10.0.40219.1 |
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Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Smouldering Beach Ball", "Smouldering Beach Ball\Smouldering Beach Ball.fsproj", "{F7E9C02A-2ABF-49EA-A582-07EA7FA17EFE}" |
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EndProject |
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Global |
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GlobalSection(SolutionConfigurationPlatforms) = preSolution |
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Debug|Any CPU = Debug|Any CPU |
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Release|Any CPU = Release|Any CPU |
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EndGlobalSection |
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GlobalSection(ProjectConfigurationPlatforms) = postSolution |
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{F7E9C02A-2ABF-49EA-A582-07EA7FA17EFE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU |
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{F7E9C02A-2ABF-49EA-A582-07EA7FA17EFE}.Debug|Any CPU.Build.0 = Debug|Any CPU |
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{F7E9C02A-2ABF-49EA-A582-07EA7FA17EFE}.Release|Any CPU.ActiveCfg = Release|Any CPU |
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{F7E9C02A-2ABF-49EA-A582-07EA7FA17EFE}.Release|Any CPU.Build.0 = Release|Any CPU |
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EndGlobalSection |
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GlobalSection(SolutionProperties) = preSolution |
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HideSolutionNode = FALSE |
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EndGlobalSection |
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GlobalSection(ExtensibilityGlobals) = postSolution |
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SolutionGuid = {B081B383-0027-4016-B9DA-B77383FA2E92} |
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EndGlobalSection |
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EndGlobal |
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|
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<?xml version="1.0" encoding="utf-8" ?> |
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<configuration> |
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<startup> |
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" /> |
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</startup> |
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</configuration> |
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namespace Smouldering_Beach_Ball.AssemblyInfo |
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open System.Reflection |
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open System.Runtime.CompilerServices |
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open System.Runtime.InteropServices |
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// General Information about an assembly is controlled through the following |
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// set of attributes. Change these attribute values to modify the information |
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// associated with an assembly. |
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[<assembly: AssemblyTitle("Smouldering Beach Ball")>] |
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[<assembly: AssemblyDescription("")>] |
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[<assembly: AssemblyConfiguration("")>] |
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[<assembly: AssemblyCompany("")>] |
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[<assembly: AssemblyProduct("Smouldering Beach Ball")>] |
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[<assembly: AssemblyCopyright("Copyright © 2018")>] |
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[<assembly: AssemblyTrademark("")>] |
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[<assembly: AssemblyCulture("")>] |
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|
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// Setting ComVisible to false makes the types in this assembly not visible |
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// to COM components. If you need to access a type in this assembly from |
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// COM, set the ComVisible attribute to true on that type. |
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[<assembly: ComVisible(false)>] |
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|
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// The following GUID is for the ID of the typelib if this project is exposed to COM |
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[<assembly: Guid("f7e9c02a-2abf-49ea-a582-07ea7fa17efe")>] |
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|
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// Version information for an assembly consists of the following four values: |
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// |
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// Major Version |
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// Minor Version |
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// Build Number |
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// Revision |
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// |
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// You can specify all the values or you can default the Build and Revision Numbers |
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// by using the '*' as shown below: |
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// [<assembly: AssemblyVersion("1.0.*")>] |
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[<assembly: AssemblyVersion("1.0.0.0")>] |
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[<assembly: AssemblyFileVersion("1.0.0.0")>] |
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do |
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() |
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// Learn more about F# at http://fsharp.org |
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// See the 'F# Tutorial' project for more help. |
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[<EntryPoint>] |
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let main argv = |
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printfn "%A" argv |
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0 // return an integer exit code |
@ -0,0 +1,84 @@
|
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<?xml version="1.0" encoding="utf-8"?> |
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> |
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<PropertyGroup> |
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
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<SchemaVersion>2.0</SchemaVersion> |
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<ProjectGuid>f7e9c02a-2abf-49ea-a582-07ea7fa17efe</ProjectGuid> |
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<OutputType>Exe</OutputType> |
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<RootNamespace>Smouldering_Beach_Ball</RootNamespace> |
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<AssemblyName>Smouldering_Beach_Ball</AssemblyName> |
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> |
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> |
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<UseStandardResourceNames>true</UseStandardResourceNames> |
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<TargetFSharpCoreVersion>4.4.3.0</TargetFSharpCoreVersion> |
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<Name>Smouldering Beach Ball</Name> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
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<DebugSymbols>true</DebugSymbols> |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<Tailcalls>false</Tailcalls> |
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<OutputPath>bin\$(Configuration)\</OutputPath> |
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<DefineConstants>DEBUG;TRACE</DefineConstants> |
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<WarningLevel>3</WarningLevel> |
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<PlatformTarget>AnyCPU</PlatformTarget> |
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<DocumentationFile>bin\$(Configuration)\$(AssemblyName).XML</DocumentationFile> |
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<Prefer32Bit>true</Prefer32Bit> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
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<DebugType>pdbonly</DebugType> |
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<Optimize>true</Optimize> |
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<Tailcalls>true</Tailcalls> |
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<OutputPath>bin\$(Configuration)\</OutputPath> |
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<DefineConstants>TRACE</DefineConstants> |
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<WarningLevel>3</WarningLevel> |
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<PlatformTarget>AnyCPU</PlatformTarget> |
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<DocumentationFile>bin\$(Configuration)\$(AssemblyName).XML</DocumentationFile> |
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<Prefer32Bit>true</Prefer32Bit> |
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</PropertyGroup> |
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<PropertyGroup> |
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<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion> |
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</PropertyGroup> |
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<Choose> |
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<When Condition="'$(VisualStudioVersion)' == '11.0'"> |
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<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets') "> |
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<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath> |
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</PropertyGroup> |
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</When> |
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<Otherwise> |
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<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets') "> |
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<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath> |
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</PropertyGroup> |
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</Otherwise> |
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</Choose> |
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<Import Project="$(FSharpTargetsPath)" /> |
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<ItemGroup> |
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<Compile Include="AssemblyInfo.fs" /> |
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<Compile Include="Program.fs" /> |
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<None Include="App.config" /> |
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<Content Include="packages.config" /> |
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</ItemGroup> |
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<ItemGroup> |
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<Reference Include="mscorlib" /> |
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<Reference Include="FSharp.Core"> |
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<Name>FSharp.Core</Name> |
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<AssemblyName>FSharp.Core.dll</AssemblyName> |
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<HintPath>$(MSBuildProgramFiles32)\Reference Assemblies\Microsoft\FSharp\.NETFramework\v4.0\$(TargetFSharpCoreVersion)\FSharp.Core.dll</HintPath> |
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</Reference> |
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<Reference Include="System" /> |
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<Reference Include="System.Core" /> |
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<Reference Include="System.Numerics" /> |
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<Reference Include="System.ValueTuple"> |
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<Private>True</Private> |
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</Reference> |
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</ItemGroup> |
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
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Other similar extension points exist, see Microsoft.Common.targets. |
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<Target Name="BeforeBuild"> |
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</Target> |
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<Target Name="AfterBuild"> |
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</Target> |
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--> |
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</Project> |
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