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Remove all projects.

Add .net standard project.
master
Craig Oates 6 years ago
parent
commit
b0d5c6d76e
  1. 37
      Smouldeing Beach Ball.sln
  2. 41
      Smouldeing Beach Ball/AssemblyInfo.fs
  3. 12
      Smouldeing Beach Ball/BeachBall.fs
  4. 8
      Smouldeing Beach Ball/Script.fsx
  5. 80
      Smouldeing Beach Ball/Smouldeing Beach Ball.fsproj
  6. 4
      Smouldeing Beach Ball/packages.config
  7. 6
      Smouldering Beach Ball CLI/App.config
  8. 41
      Smouldering Beach Ball CLI/AssemblyInfo.fs
  9. 7
      Smouldering Beach Ball CLI/Program.fs
  10. 84
      Smouldering Beach Ball CLI/Smouldering Beach Ball CLI.fsproj
  11. 4
      Smouldering Beach Ball CLI/packages.config
  12. 25
      SmoulderingBeachBall/SmoulderingBeachBall.sln
  13. 5
      SmoulderingBeachBall/SmoulderingBeachBall/ImageMaker.fs
  14. 11
      SmoulderingBeachBall/SmoulderingBeachBall/SmoulderingBeachBall.fsproj
  15. 41
      Test Centre/AssemblyInfo.fs
  16. 4
      Test Centre/Library1.fs
  17. 8
      Test Centre/Script.fsx
  18. 80
      Test Centre/Test Centre.fsproj
  19. 4
      Test Centre/packages.config

37
Smouldeing Beach Ball.sln

@ -1,37 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2026
MinimumVisualStudioVersion = 10.0.40219.1
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Smouldeing Beach Ball", "Smouldeing Beach Ball\Smouldeing Beach Ball.fsproj", "{7C2B506A-A7DB-4B97-8443-BEFDF57E95AE}"
EndProject
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Smouldering Beach Ball CLI", "Smouldering Beach Ball CLI\Smouldering Beach Ball CLI.fsproj", "{18B85D45-9A87-4174-B0DC-C5F7B77921F3}"
EndProject
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Test Centre", "Test Centre\Test Centre.fsproj", "{0571746B-5FDC-4D98-84DC-5B98D1801964}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7C2B506A-A7DB-4B97-8443-BEFDF57E95AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7C2B506A-A7DB-4B97-8443-BEFDF57E95AE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7C2B506A-A7DB-4B97-8443-BEFDF57E95AE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7C2B506A-A7DB-4B97-8443-BEFDF57E95AE}.Release|Any CPU.Build.0 = Release|Any CPU
{18B85D45-9A87-4174-B0DC-C5F7B77921F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{18B85D45-9A87-4174-B0DC-C5F7B77921F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{18B85D45-9A87-4174-B0DC-C5F7B77921F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{18B85D45-9A87-4174-B0DC-C5F7B77921F3}.Release|Any CPU.Build.0 = Release|Any CPU
{0571746B-5FDC-4D98-84DC-5B98D1801964}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0571746B-5FDC-4D98-84DC-5B98D1801964}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0571746B-5FDC-4D98-84DC-5B98D1801964}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0571746B-5FDC-4D98-84DC-5B98D1801964}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {35E66E82-0589-48AE-B937-66D3E84E1B3A}
EndGlobalSection
EndGlobal

41
Smouldeing Beach Ball/AssemblyInfo.fs

@ -1,41 +0,0 @@
namespace Smouldeing_Beach_Ball.AssemblyInfo
open System.Reflection
open System.Runtime.CompilerServices
open System.Runtime.InteropServices
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[<assembly: AssemblyTitle("Smouldeing Beach Ball")>]
[<assembly: AssemblyDescription("")>]
[<assembly: AssemblyConfiguration("")>]
[<assembly: AssemblyCompany("")>]
[<assembly: AssemblyProduct("Smouldeing Beach Ball")>]
[<assembly: AssemblyCopyright("Copyright © 2018")>]
[<assembly: AssemblyTrademark("")>]
[<assembly: AssemblyCulture("")>]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[<assembly: ComVisible(false)>]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[<assembly: Guid("7c2b506a-a7db-4b97-8443-befdf57e95ae")>]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [<assembly: AssemblyVersion("1.0.*")>]
[<assembly: AssemblyVersion("0.1.0.0")>]
[<assembly: AssemblyFileVersion("0.1.0.0")>]
do
()

12
Smouldeing Beach Ball/BeachBall.fs

@ -1,12 +0,0 @@
namespace Smouldeing_Beach_Ball
module BeachBall =
let buildImage width height colour =
null
let addOverlay image colour =
null
let saveImage image =
null

8
Smouldeing Beach Ball/Script.fsx

@ -1,8 +0,0 @@
// Learn more about F# at http://fsharp.org
// See the 'F# Tutorial' project for more help.
#load "Library1.fs"
open Smouldeing_Beach_Ball
// Define your library scripting code here

80
Smouldeing Beach Ball/Smouldeing Beach Ball.fsproj

@ -1,80 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>7c2b506a-a7db-4b97-8443-befdf57e95ae</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Smouldeing_Beach_Ball</RootNamespace>
<AssemblyName>Smouldeing_Beach_Ball</AssemblyName>
<UseStandardResourceNames>true</UseStandardResourceNames>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<TargetFSharpCoreVersion>4.4.3.0</TargetFSharpCoreVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Name>Smouldeing Beach Ball</Name>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<DocumentationFile>bin\$(Configuration)\$(AssemblyName).XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\$(Configuration)\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<DocumentationFile>bin\$(Configuration)\$(AssemblyName).XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets') ">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets') ">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" />
<ItemGroup>
<Compile Include="AssemblyInfo.fs" />
<Compile Include="BeachBall.fs" />
<None Include="Script.fsx" />
<Content Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core">
<Name>FSharp.Core</Name>
<AssemblyName>FSharp.Core.dll</AssemblyName>
<HintPath>$(MSBuildProgramFiles32)\Reference Assemblies\Microsoft\FSharp\.NETFramework\v4.0\$(TargetFSharpCoreVersion)\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="System.ValueTuple">
<Private>True</Private>
</Reference>
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

4
Smouldeing Beach Ball/packages.config

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="System.ValueTuple" version="4.4.0" targetFramework="net471" />
</packages>

6
Smouldering Beach Ball CLI/App.config

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" />
</startup>
</configuration>

41
Smouldering Beach Ball CLI/AssemblyInfo.fs

@ -1,41 +0,0 @@
namespace Smouldering_Beach_Ball_CLI.AssemblyInfo
open System.Reflection
open System.Runtime.CompilerServices
open System.Runtime.InteropServices
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[<assembly: AssemblyTitle("Smouldering Beach Ball CLI")>]
[<assembly: AssemblyDescription("")>]
[<assembly: AssemblyConfiguration("")>]
[<assembly: AssemblyCompany("")>]
[<assembly: AssemblyProduct("Smouldering Beach Ball CLI")>]
[<assembly: AssemblyCopyright("Copyright © 2018")>]
[<assembly: AssemblyTrademark("")>]
[<assembly: AssemblyCulture("")>]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[<assembly: ComVisible(false)>]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[<assembly: Guid("18b85d45-9a87-4174-b0dc-c5f7b77921f3")>]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [<assembly: AssemblyVersion("1.0.*")>]
[<assembly: AssemblyVersion("0.1.0.0")>]
[<assembly: AssemblyFileVersion("0.1.0.0")>]
do
()

7
Smouldering Beach Ball CLI/Program.fs

@ -1,7 +0,0 @@
// Learn more about F# at http://fsharp.org
// See the 'F# Tutorial' project for more help.
[<EntryPoint>]
let main argv =
printfn "%A" argv
0 // return an integer exit code

84
Smouldering Beach Ball CLI/Smouldering Beach Ball CLI.fsproj

@ -1,84 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>18b85d45-9a87-4174-b0dc-c5f7b77921f3</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Smouldering_Beach_Ball_CLI</RootNamespace>
<AssemblyName>Smouldering_Beach_Ball_CLI</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<UseStandardResourceNames>true</UseStandardResourceNames>
<TargetFSharpCoreVersion>4.4.3.0</TargetFSharpCoreVersion>
<Name>Smouldering Beach Ball CLI</Name>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<DocumentationFile>bin\$(Configuration)\$(AssemblyName).XML</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\$(Configuration)\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<DocumentationFile>bin\$(Configuration)\$(AssemblyName).XML</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets') ">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets') ">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" />
<ItemGroup>
<Compile Include="AssemblyInfo.fs" />
<Compile Include="Program.fs" />
<None Include="App.config" />
<Content Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core">
<Name>FSharp.Core</Name>
<AssemblyName>FSharp.Core.dll</AssemblyName>
<HintPath>$(MSBuildProgramFiles32)\Reference Assemblies\Microsoft\FSharp\.NETFramework\v4.0\$(TargetFSharpCoreVersion)\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="System.ValueTuple">
<Private>True</Private>
</Reference>
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

4
Smouldering Beach Ball CLI/packages.config

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="System.ValueTuple" version="4.4.0" targetFramework="net471" />
</packages>

25
SmoulderingBeachBall/SmoulderingBeachBall.sln

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2016
MinimumVisualStudioVersion = 10.0.40219.1
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "SmoulderingBeachBall", "SmoulderingBeachBall\SmoulderingBeachBall.fsproj", "{279C546F-588A-4343-9E11-8EB21188DA70}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{279C546F-588A-4343-9E11-8EB21188DA70}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{279C546F-588A-4343-9E11-8EB21188DA70}.Debug|Any CPU.Build.0 = Debug|Any CPU
{279C546F-588A-4343-9E11-8EB21188DA70}.Release|Any CPU.ActiveCfg = Release|Any CPU
{279C546F-588A-4343-9E11-8EB21188DA70}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B5BDCF9E-3DC2-4A57-91F3-62EFADB6BEF0}
EndGlobalSection
EndGlobal

5
SmoulderingBeachBall/SmoulderingBeachBall/ImageMaker.fs

@ -0,0 +1,5 @@
namespace SmoulderingBeachBall
module ImageMaker =
let hello name =
printfn "Hello %s" name

11
SmoulderingBeachBall/SmoulderingBeachBall/SmoulderingBeachBall.fsproj

@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Compile Include="ImageMaker.fs" />
</ItemGroup>
</Project>

41
Test Centre/AssemblyInfo.fs

@ -1,41 +0,0 @@
namespace Test_Centre.AssemblyInfo
open System.Reflection
open System.Runtime.CompilerServices
open System.Runtime.InteropServices
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[<assembly: AssemblyTitle("Test Centre")>]
[<assembly: AssemblyDescription("")>]
[<assembly: AssemblyConfiguration("")>]
[<assembly: AssemblyCompany("")>]
[<assembly: AssemblyProduct("Test Centre")>]
[<assembly: AssemblyCopyright("Copyright © 2018")>]
[<assembly: AssemblyTrademark("")>]
[<assembly: AssemblyCulture("")>]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[<assembly: ComVisible(false)>]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[<assembly: Guid("0571746b-5fdc-4d98-84dc-5b98d1801964")>]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [<assembly: AssemblyVersion("1.0.*")>]
[<assembly: AssemblyVersion("1.0.0.0")>]
[<assembly: AssemblyFileVersion("1.0.0.0")>]
do
()

4
Test Centre/Library1.fs

@ -1,4 +0,0 @@
namespace Test_Centre
type Class1() =
member this.X = "F#"

8
Test Centre/Script.fsx

@ -1,8 +0,0 @@
// Learn more about F# at http://fsharp.org
// See the 'F# Tutorial' project for more help.
#load "Library1.fs"
open Test_Centre
// Define your library scripting code here

80
Test Centre/Test Centre.fsproj

@ -1,80 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>0571746b-5fdc-4d98-84dc-5b98d1801964</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Test_Centre</RootNamespace>
<AssemblyName>Test_Centre</AssemblyName>
<UseStandardResourceNames>true</UseStandardResourceNames>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<TargetFSharpCoreVersion>4.4.3.0</TargetFSharpCoreVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Name>Test Centre</Name>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<DocumentationFile>bin\$(Configuration)\$(AssemblyName).XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\$(Configuration)\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<DocumentationFile>bin\$(Configuration)\$(AssemblyName).XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets') ">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup Condition=" '$(FSharpTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets') ">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" />
<ItemGroup>
<Compile Include="AssemblyInfo.fs" />
<Compile Include="Library1.fs" />
<None Include="Script.fsx" />
<Content Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core">
<Name>FSharp.Core</Name>
<AssemblyName>FSharp.Core.dll</AssemblyName>
<HintPath>$(MSBuildProgramFiles32)\Reference Assemblies\Microsoft\FSharp\.NETFramework\v4.0\$(TargetFSharpCoreVersion)\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="System.ValueTuple">
<Private>True</Private>
</Reference>
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

4
Test Centre/packages.config

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="System.ValueTuple" version="4.4.0" targetFramework="net471" />
</packages>
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