|
|
|
using EyesAndEars.UWP.Models;
|
|
|
|
using System.ComponentModel;
|
|
|
|
|
|
|
|
namespace EyesAndEars.UWP.ViewModels {
|
|
|
|
public class MainPageVM : INotifyPropertyChanged {
|
|
|
|
|
|
|
|
/* Note: Why I did not use a collection of some sort and hard-coded the
|
|
|
|
* objects instead.
|
|
|
|
* ====================================================================
|
|
|
|
* Because the projects requirements are fixed in-place and this
|
|
|
|
* program does not have long-term requirements, I decided to not worry
|
|
|
|
* about long-term maintenance benefits. If something comes from this
|
|
|
|
* projects afterwards, the duplicated nature of the code below will
|
|
|
|
* probably need refacorting but I will leave that to the person
|
|
|
|
* needing to make that call at that time.
|
|
|
|
*/
|
|
|
|
|
|
|
|
public MainPageVM() { }
|
|
|
|
|
|
|
|
public MainPageVM(FactoryDevice f1, FactoryDevice f2, FactoryDevice f3,
|
|
|
|
GalleryDevice g1, GalleryDevice g2, GalleryDevice g3) {
|
|
|
|
|
|
|
|
FactoryDevice1 = f1;
|
|
|
|
FactoryDevice2 = f2;
|
|
|
|
FactoryDevice3 = f3;
|
|
|
|
GalleryDevice1 = g1;
|
|
|
|
GalleryDevice2 = g2;
|
|
|
|
GalleryDevice3 = g3;
|
|
|
|
}
|
|
|
|
|
|
|
|
FactoryDevice _factoryDevice1;
|
|
|
|
public FactoryDevice FactoryDevice1 {
|
|
|
|
get { return _factoryDevice1; }
|
|
|
|
set {
|
|
|
|
if (value != _factoryDevice1) {
|
|
|
|
_factoryDevice1 = value;
|
|
|
|
NotifyPropertyChanged("FactoryDevice1");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FactoryDevice _factoryDevice2;
|
|
|
|
public FactoryDevice FactoryDevice2 {
|
|
|
|
get { return _factoryDevice2; }
|
|
|
|
set {
|
|
|
|
if (value != _factoryDevice2) {
|
|
|
|
_factoryDevice2 = value;
|
|
|
|
NotifyPropertyChanged("FactoryDevice2");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FactoryDevice _factoryDevice3;
|
|
|
|
public FactoryDevice FactoryDevice3 {
|
|
|
|
get { return _factoryDevice3; }
|
|
|
|
set {
|
|
|
|
if (value != _factoryDevice3) {
|
|
|
|
_factoryDevice3 = value;
|
|
|
|
NotifyPropertyChanged("FactoryDevice3");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GalleryDevice _galleryDevice1;
|
|
|
|
public GalleryDevice GalleryDevice1 {
|
|
|
|
get { return _galleryDevice1; }
|
|
|
|
set {
|
|
|
|
if (value != _galleryDevice1) {
|
|
|
|
_galleryDevice1 = value;
|
|
|
|
NotifyPropertyChanged("GalleryDevice1");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GalleryDevice _galleryDevice2;
|
|
|
|
public GalleryDevice GalleryDevice2 {
|
|
|
|
get { return _galleryDevice2; }
|
|
|
|
set {
|
|
|
|
if (value != _galleryDevice2) {
|
|
|
|
_galleryDevice2 = value;
|
|
|
|
NotifyPropertyChanged("GalleryDevice2");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GalleryDevice _galleryDevice3;
|
|
|
|
public GalleryDevice GalleryDevice3 {
|
|
|
|
get { return _galleryDevice3; }
|
|
|
|
set {
|
|
|
|
if (value != _galleryDevice3) {
|
|
|
|
_galleryDevice3 = value;
|
|
|
|
NotifyPropertyChanged("GalleryDevice3");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public event PropertyChangedEventHandler PropertyChanged;
|
|
|
|
|
|
|
|
protected void NotifyPropertyChanged(string info) {
|
|
|
|
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(info));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|