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create U.W.P. project inplace of the W.P.F. version.

pull/6/head
Craig Oates 4 years ago
parent
commit
06186b2018
  1. 25
      eyes-and-ears/eyes-and-ears.sln
  2. 9
      eyes-and-ears/eyes-and-ears.wpf/App.xaml
  3. 15
      eyes-and-ears/eyes-and-ears.wpf/App.xaml.cs
  4. 10
      eyes-and-ears/eyes-and-ears.wpf/AssemblyInfo.cs
  5. 12
      eyes-and-ears/eyes-and-ears.wpf/MainWindow.xaml
  6. 25
      eyes-and-ears/eyes-and-ears.wpf/MainWindow.xaml.cs
  7. 10
      eyes-and-ears/eyes-and-ears.wpf/eyes-and-ears.wpf.csproj
  8. 51
      src/EyesAndEars.UWP/EyesAndEars.UWP.sln
  9. 7
      src/EyesAndEars.UWP/EyesAndEars.UWP/App.xaml
  10. 100
      src/EyesAndEars.UWP/EyesAndEars.UWP/App.xaml.cs
  11. BIN
      src/EyesAndEars.UWP/EyesAndEars.UWP/Assets/LockScreenLogo.scale-200.png
  12. BIN
      src/EyesAndEars.UWP/EyesAndEars.UWP/Assets/SplashScreen.scale-200.png
  13. BIN
      src/EyesAndEars.UWP/EyesAndEars.UWP/Assets/Square150x150Logo.scale-200.png
  14. BIN
      src/EyesAndEars.UWP/EyesAndEars.UWP/Assets/Square44x44Logo.scale-200.png
  15. BIN
      src/EyesAndEars.UWP/EyesAndEars.UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
  16. BIN
      src/EyesAndEars.UWP/EyesAndEars.UWP/Assets/StoreLogo.png
  17. BIN
      src/EyesAndEars.UWP/EyesAndEars.UWP/Assets/Wide310x150Logo.scale-200.png
  18. 168
      src/EyesAndEars.UWP/EyesAndEars.UWP/EyesAndEars.UWP.csproj
  19. 14
      src/EyesAndEars.UWP/EyesAndEars.UWP/MainPage.xaml
  20. 30
      src/EyesAndEars.UWP/EyesAndEars.UWP/MainPage.xaml.cs
  21. 49
      src/EyesAndEars.UWP/EyesAndEars.UWP/Package.appxmanifest
  22. 29
      src/EyesAndEars.UWP/EyesAndEars.UWP/Properties/AssemblyInfo.cs
  23. 31
      src/EyesAndEars.UWP/EyesAndEars.UWP/Properties/Default.rd.xml

25
eyes-and-ears/eyes-and-ears.sln

@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29709.97
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "eyes-and-ears.wpf", "eyes-and-ears.wpf\eyes-and-ears.wpf.csproj", "{AECFBF65-7B27-4C08-B82A-E665D68D004C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AECFBF65-7B27-4C08-B82A-E665D68D004C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AECFBF65-7B27-4C08-B82A-E665D68D004C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AECFBF65-7B27-4C08-B82A-E665D68D004C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AECFBF65-7B27-4C08-B82A-E665D68D004C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {520BC426-533B-40E1-81AD-99A516658FB6}
EndGlobalSection
EndGlobal

9
eyes-and-ears/eyes-and-ears.wpf/App.xaml

@ -1,9 +0,0 @@
<Application x:Class="eyes_and_ears.wpf.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:eyes_and_ears.wpf"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

15
eyes-and-ears/eyes-and-ears.wpf/App.xaml.cs

@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace eyes_and_ears.wpf {
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application {
}
}

10
eyes-and-ears/eyes-and-ears.wpf/AssemblyInfo.cs

@ -1,10 +0,0 @@
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

12
eyes-and-ears/eyes-and-ears.wpf/MainWindow.xaml

@ -1,12 +0,0 @@
<Window x:Class="eyes_and_ears.wpf.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:eyes_and_ears.wpf"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
</Grid>
</Window>

25
eyes-and-ears/eyes-and-ears.wpf/MainWindow.xaml.cs

@ -1,25 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace eyes_and_ears.wpf {
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window {
public MainWindow() {
InitializeComponent();
}
}
}

10
eyes-and-ears/eyes-and-ears.wpf/eyes-and-ears.wpf.csproj

@ -1,10 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>eyes_and_ears.wpf</RootNamespace>
<UseWPF>true</UseWPF>
</PropertyGroup>
</Project>

51
src/EyesAndEars.UWP/EyesAndEars.UWP.sln

@ -0,0 +1,51 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29709.97
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EyesAndEars.UWP", "EyesAndEars.UWP\EyesAndEars.UWP.csproj", "{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|ARM.ActiveCfg = Debug|ARM
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|ARM.Build.0 = Debug|ARM
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|ARM.Deploy.0 = Debug|ARM
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|ARM64.ActiveCfg = Debug|ARM64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|ARM64.Build.0 = Debug|ARM64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|ARM64.Deploy.0 = Debug|ARM64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|x64.ActiveCfg = Debug|x64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|x64.Build.0 = Debug|x64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|x64.Deploy.0 = Debug|x64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|x86.ActiveCfg = Debug|x86
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|x86.Build.0 = Debug|x86
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Debug|x86.Deploy.0 = Debug|x86
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|ARM.ActiveCfg = Release|ARM
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|ARM.Build.0 = Release|ARM
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|ARM.Deploy.0 = Release|ARM
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|ARM64.ActiveCfg = Release|ARM64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|ARM64.Build.0 = Release|ARM64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|ARM64.Deploy.0 = Release|ARM64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|x64.ActiveCfg = Release|x64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|x64.Build.0 = Release|x64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|x64.Deploy.0 = Release|x64
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|x86.ActiveCfg = Release|x86
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|x86.Build.0 = Release|x86
{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F3E6EBEC-0578-466F-9C2A-A9475D9811A7}
EndGlobalSection
EndGlobal

7
src/EyesAndEars.UWP/EyesAndEars.UWP/App.xaml

@ -0,0 +1,7 @@
<Application
x:Class="EyesAndEars.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:EyesAndEars.UWP">
</Application>

100
src/EyesAndEars.UWP/EyesAndEars.UWP/App.xaml.cs

@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace EyesAndEars.UWP
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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168
src/EyesAndEars.UWP/EyesAndEars.UWP/EyesAndEars.UWP.csproj

@ -0,0 +1,168 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{0AEFB351-EA4D-4ED1-998A-AB0B0792E06B}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EyesAndEars.UWP</RootNamespace>
<AssemblyName>EyesAndEars.UWP</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.18362.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.18362.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WindowsXamlEnableOverview>true</WindowsXamlEnableOverview>
<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
<Version>6.2.9</Version>
</PackageReference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

14
src/EyesAndEars.UWP/EyesAndEars.UWP/MainPage.xaml

@ -0,0 +1,14 @@
<Page
x:Class="EyesAndEars.UWP.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:EyesAndEars.UWP"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid>
</Grid>
</Page>

30
src/EyesAndEars.UWP/EyesAndEars.UWP/MainPage.xaml.cs

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at https://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
namespace EyesAndEars.UWP
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
}
}

49
src/EyesAndEars.UWP/EyesAndEars.UWP/Package.appxmanifest

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="55acd946-60d4-4776-b6c6-03fef750e3da"
Publisher="CN=Craig Oates"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="55acd946-60d4-4776-b6c6-03fef750e3da" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>EyesAndEars.UWP</DisplayName>
<PublisherDisplayName>Craig Oates</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="EyesAndEars.UWP.App">
<uap:VisualElements
DisplayName="EyesAndEars.UWP"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="EyesAndEars.UWP"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

29
src/EyesAndEars.UWP/EyesAndEars.UWP/Properties/AssemblyInfo.cs

@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("EyesAndEars.UWP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EyesAndEars.UWP")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

31
src/EyesAndEars.UWP/EyesAndEars.UWP/Properties/Default.rd.xml

@ -0,0 +1,31 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>