fix broken link in Wiring C.W. into Your Project page.

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Craig Oates 5 years ago
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      Wiring-Console.Waterworks-into-Your-Project.md

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Wiring-Console.Waterworks-into-Your-Project.md

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This section assumes you have already created an F# console project. It, also, assumes you have added the appropriate Console.Waterworks (C.W.) version to it. If you have not and are unsure on how to do this, please refer to the following link;
- [Adding Console.Waterworks to Your Project]( of your hands, it requires your project to look a certain way. The first thing you need to do is create a file called "ConsoleCommands.fs". When you have done that, to create a name-space called `Commands` and a module called `ConsoleCommands` within it. Whilst you are still in "ConsoleCommands.fs", add "open Console.Waterworks" to the module. If you are writing a .Net Core program, add `open Console.Waterworks.Core` statement in its place. Once that is set-up, add a function called `test`. You should end up with something which looks like this;
- [Adding Console.Waterworks to Your Project](Adding-Console.Waterworks-to-Your-Project)
Once you have added Console.Waterworks(.Core) to your console project, you can begin using it. One thing to note with Console.Waterworks (C.W.) is how invasive it is. Because it has taken a lot out of your hands, it requires your project to look a certain way. The first thing you need to do is create a file called "ConsoleCommands.fs". When you have done that, to create a name-space called `Commands` and a module called `ConsoleCommands` within it. Whilst you are still in "ConsoleCommands.fs", add "open Console.Waterworks" to the module. If you are writing a .Net Core program, add `open Console.Waterworks.Core` statement in its place. Once that is set-up, add a function called `test`. You should end up with something which looks like this;
### .Net Version

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