Craig Oates
5 years ago
5 changed files with 128 additions and 130 deletions
@ -1,7 +1,7 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
<?xml version="1.0" encoding="utf-8"?> |
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<packages> |
<packages> |
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<package id="Console.Waterworks" version="0.1.0.0-alpha1" targetFramework="net471" /> |
<package id="Console.Waterworks" version="1.0.1" targetFramework="net471" /> |
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<package id="FSharp.Core" version="4.5.4" targetFramework="net471" /> |
<package id="FSharp.Core" version="4.6.0" targetFramework="net471" /> |
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<package id="SkiaSharp" version="1.60.3" targetFramework="net471" /> |
<package id="SkiaSharp" version="1.60.3" targetFramework="net471" /> |
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<package id="System.Drawing.Common" version="4.5.1" targetFramework="net471" /> |
<package id="System.Drawing.Common" version="4.5.1" targetFramework="net471" /> |
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<package id="System.ValueTuple" version="4.5.0" targetFramework="net471" /> |
<package id="System.ValueTuple" version="4.5.0" targetFramework="net471" /> |
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@ -1,114 +1,113 @@ |
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// These DLL's must be built before you can use them in this script. |
//// These DLL's must be built before you can use them in this script. |
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#r "bin/Debug/System.Drawing.Common.dll" |
//#r "bin/Debug/System.Drawing.Common.dll" |
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#r "bin/Debug/SmoulderingBeachBall.dll" |
//#r "bin/Debug/SmoulderingBeachBall.dll" |
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open System |
//open System |
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open System.Drawing |
//open System.Drawing |
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open System.Reflection |
//open System.Reflection |
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open SmoulderingBeachBall.Domain |
//open SmoulderingBeachBall.Domain |
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open SmoulderingBeachBall.Services |
//open SmoulderingBeachBall.Services |
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open System.Threading |
//open System.Threading |
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open System.IO |
//open System.IO |
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let loadLocation = __SOURCE_DIRECTORY__ + "/LoadingTestArea" |
//let loadLocation = __SOURCE_DIRECTORY__ + "/LoadingTestArea" |
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let saveLocation = __SOURCE_DIRECTORY__ + "/SavingTestArea" |
//let saveLocation = __SOURCE_DIRECTORY__ + "/SavingTestArea" |
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let random = Random() |
//let random = Random() |
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(* Resetting the Testing Area Folders Scripts |
//(* Resetting the Testing Area Folders Scripts |
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=============================================================================== |
//=============================================================================== |
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The following scripts are for when you need to "manually" clear out the |
//The following scripts are for when you need to "manually" clear out the |
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LoadingTestArea and SavingTestArea folders. If you do not want to open up the |
//LoadingTestArea and SavingTestArea folders. If you do not want to open up the |
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folder in Explorer and delete the files that way, just run the scripts in this |
//folder in Explorer and delete the files that way, just run the scripts in this |
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section. If you reset the LoadingTestArea, you will need to repopulate it using |
//section. If you reset the LoadingTestArea, you will need to repopulate it using |
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the "Populating LoadingTestArea Folder Scripts" below. *) |
//the "Populating LoadingTestArea Folder Scripts" below. *) |
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let resetSavingTestArea () = |
//let resetSavingTestArea () = |
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let files = Directory.GetFileSystemEntries(saveLocation, "*.png") |
// let files = Directory.GetFileSystemEntries(saveLocation, "*.png") |
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match files.Length with |
// match files.Length with |
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| 0 -> () |
// | 0 -> () |
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| _ -> |
// | _ -> |
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files |
// files |
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|> Array.iter (fun f -> File.Delete(f)) |
// |> Array.iter (fun f -> File.Delete(f)) |
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let resetLoadingTestArea () = |
//let resetLoadingTestArea () = |
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let files = Directory.GetFileSystemEntries(loadLocation, "*.png") |
// let files = Directory.GetFileSystemEntries(loadLocation, "*.png") |
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match files.Length with |
// match files.Length with |
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| 0 -> () |
// | 0 -> () |
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| _ -> |
// | _ -> |
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files |
// files |
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|> Array.iter (fun f -> File.Delete(f)) |
// |> Array.iter (fun f -> File.Delete(f)) |
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// Run these when the above functions have been added to F# interactive. |
//// Run these when the above functions have been added to F# interactive. |
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resetSavingTestArea () |
//resetSavingTestArea () |
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resetLoadingTestArea () |
//resetLoadingTestArea () |
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(* Populating LoadingTestArea Folder Scripts |
//(* Populating LoadingTestArea Folder Scripts |
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=============================================================================== |
//=============================================================================== |
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The following scripts are to help you populate a test folder with test images. |
//The following scripts are to help you populate a test folder with test images. |
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You can then use these images in LibraryTests.fs -- Property Tests. |
//You can then use these images in LibraryTests.fs -- Property Tests. |
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The tests consists of loading images from LoadingTestArea, transforming them |
//The tests consists of loading images from LoadingTestArea, transforming them |
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and saving them in SavingTestArea. *) |
//and saving them in SavingTestArea. *) |
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let allColours = |
//let allColours = |
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let properties = |
// let properties = |
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typeof<Brushes>.GetProperties(BindingFlags.Public ||| BindingFlags.Static) |
// typeof<Brushes>.GetProperties(BindingFlags.Public ||| BindingFlags.Static) |
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seq { for prop in properties -> prop} |
// seq { for prop in properties -> prop} |
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|> Seq.toArray |
// |> Seq.toArray |
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let randomBrush () = |
//let randomBrush () = |
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let item = allColours.[random.Next(allColours.Length)] |
// let item = allColours.[random.Next(allColours.Length)] |
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item.GetValue(null, null) |
// item.GetValue(null, null) |
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let generateDimensionSizes total = |
//let generateDimensionSizes total = |
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List.init total (fun _ -> random.Next(3000)) |
// List.init total (fun _ -> random.Next(3000)) |
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let randomSize (sizes: int list) = |
//let randomSize (sizes: int list) = |
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// (Sleep) Helps to reduce chance of picking the same item twice in quick succession. |
// // (Sleep) Helps to reduce chance of picking the same item twice in quick succession. |
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Thread.Sleep 100 |
// Thread.Sleep 100 |
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sizes.Item (random.Next(sizes.Length)) |
// sizes.Item (random.Next(sizes.Length)) |
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let populateSpec sizes = |
//let populateSpec sizes = |
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{ width = randomSize (sizes) |
// Brush ({ filePath = loadLocation |
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height = randomSize (sizes) |
// height = randomSize (sizes) |
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colour = (randomBrush ()) :?> Brush |
// colour = (randomBrush ()) :?> Brush |
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filePath = loadLocation |
// overlay = None }) |
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overlay = None } |
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//let generateSpecs amount = |
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let generateSpecs amount = |
// let imageSizes = generateDimensionSizes amount |
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let imageSizes = generateDimensionSizes amount |
// [for i in 0 .. amount -> (populateSpec (imageSizes)) ] |
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[for i in 0 .. amount -> (populateSpec (imageSizes)) ] |
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//let generateImage spec = |
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let generateImage spec = |
// printfn "[INFO.] Creating image [Width: %i] [Height: %i] ..." (spec.width) (spec.height) |
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printfn "[INFO.] Creating image [Width: %i] [Height: %i] ..." (spec.width) (spec.height) |
// makeImage spec |
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makeImage spec |
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//let populateLoadingTestArea () = |
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let populateLoadingTestArea () = |
// printfn "[INFO.] Populating LoadingTestArea..." |
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printfn "[INFO.] Populating LoadingTestArea..." |
// generateSpecs 100 |
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generateSpecs 100 |
// |> List.map generateImage |
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|> List.map generateImage |
// |> Async.Parallel |
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|> Async.Parallel |
// |> Async.RunSynchronously |
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|> Async.RunSynchronously |
// |> ignore |
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|> ignore |
// printfn "[INFO.] Finishing populating /LoadingTestArea." |
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printfn "[INFO.] Finishing populating /LoadingTestArea." |
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//// You should only need this once. |
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// You should only need this once. |
//// Make sure you have passed the above into F# Interactive. |
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// Make sure you have passed the above into F# Interactive. |
//populateLoadingTestArea () |
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populateLoadingTestArea () |
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//(* Creating the Saving Test Area Script |
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(* Creating the Saving Test Area Script |
//============================================================================== |
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============================================================================== |
//This bit of code is for creating the SavingTestArea folder which Test Centre |
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This bit of code is for creating the SavingTestArea folder which Test Centre |
//will use when it runs its tests. You will normally only need to run this code |
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will use when it runs its tests. You will normally only need to run this code |
//when you have just cloned this repository or you accidently deleted said |
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when you have just cloned this repository or you accidently deleted said |
//folder. In other words, you should only need to use it once. *) |
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folder. In other words, you should only need to use it once. *) |
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//let createSavingTestArea () = |
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let createSavingTestArea () = |
// match Directory.Exists saveLocation with |
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match Directory.Exists saveLocation with |
// | false -> |
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| false -> |
// Directory.CreateDirectory saveLocation |> ignore |
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Directory.CreateDirectory saveLocation |> ignore |
// printfn "SavingTestArea created." |
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printfn "SavingTestArea created." |
// | _ -> printfn "SavingTestArea already exists." |
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| _ -> printfn "SavingTestArea already exists." |
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//(* Before calling this function, make sure the test checking to see if this |
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(* Before calling this function, make sure the test checking to see if this |
//folder exists is failing first. *) |
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folder exists is failing first. *) |
//createSavingTestArea () |
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createSavingTestArea () |
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