Because of how Console.Waterworks (C.W.) is set-up, the command the end-user enters into the prompt, at run-time, much match the name of the command-method -- in "ConsoleCommands.cs". Before we get too far into discussing that, though, we must look at how the program creates the input-loop.
using Console.Waterworks; // Needed to created the input-loop below.
using System;
namespace WetPancakeCLI
{
class Program
{
[STAThread]
static void Main(string[] args)
{
// This is where the input-loop is created.
var liaison = new CW_Liaison();
liaison.Run("WetPancakeCLI", true);
}
}
}
That snippet of code is all what is in "Program.cs". Once you know what is happening in here, you should never need to look at this file much -- if at all.
What is happening is a new CW_Liaison
object is created and is told to run
. This is where C.W. creates the input-loop which runs indefinitely until the end-user closes the console (or the program crashes). The first argument passed into run
refers to the name-space of the ConsoleCommands
class. In this case it is WetPancakeCLI
. The second one refers to the information displayed in the console when you run it. When set to true
, the console displays information found in "AssemblyInfo.cs". If you use false
, the only thing you will see is the prompt. You can check the name-space of the ConsoleCommand
class via the following link:
How C.W. creates and manages the input-loop is out of this wiki's scope. Although, if you would like to know more about how is is created, you can use the following link: